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Game Based Learning and Gamification in the Classroom Reflection Post

April 3, 2019kmglen

Topic: Gamification, which has become common in the classroom, is a new teaching tool. While the average student spends about 6.5 hours a day playing video games, teachers have concerns that games lessen the motivation for students to stay offline… Continue Reading →

ECI Blog Posts, NC State game-based learning, Gamification, gaming, technology in the classroom, video games
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